A Photographer’s Guide to Colour — How to Work With Lighting Temperature

If you’d like to know more about the essential role that plays in photography, then you’ll love our course, A Photographer’s Guide to Light. In this lesson you’ll find out why white light isn’t actually white.

A Photographer’s Guide to Light: Noticing Colour

Cameras and Eyes and Brains (Oh My…)

A camera system functions in a similar way to our eyes. They both have lenses to focus the light, and they both have a device to regulate how much light is entering the system: an aperture on the camera, and the iris in your eye.

Each a system for gathering and interpreting information about the light that’s entering the system. Your camera has a sensor and your eye has the optical nerve. And in terms of colour they both work in a similar way too. Our eyes have cones that are most sensitive to three types of colours: red, green, and blue. Even though we have more red cones in our eyes, we’re most sensitive to green light. Similarly, in almost all cameras there’s a colour filter that sits over the photo sensor that only passes one colour to each pixel.

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Pixels / David Bode

The camera’s computer knows what pixels are behind the colours, so takes the data and produces a colour image. Your brain works in a very similar way. That said, our brains are much better at putting the world around us in context in terms of colour. Most of the time, these differences up when you’re dealing with white light.

Look at a white piece of paper under halogen lights, it looks white. Look at the same piece of paper under fluorescent lighting and it still looks white. Take the paper outside and it will still look white in direct shade and under cloud cover. The ‘white’ light is different in all these examples, but your brain is very good at sorting it out and interpreting the colours properly.

What is White Light?

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White light shot through a prism will break the light apart into its pure colours / David Bode

As you probably learned in school, white light is made up of all the colours in the visible spectrum. You can take white light and shoot it through a prism, and you will break the light apart into its pure colours.

You can also take red, blue, and green light, combine them together and your eyes — and probably most cameras — will see white light. White light has more to it than red, blue, and green. It has all of the frequencies of visible light. The colour temperature of white light depends on the balance of these colours.

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A white object with a blue cast / David Bode

Modern cameras are quite good at determining white balance automatically, but, if it’s set wrong or your camera guesses wrong, then white objects do not look white.

Recording in RAW Formats

If your camera has the ability to record raw-data files, you probably should whenever you can. With RAW, you have a direct dump from your camera’s image sensor and you have a lot more room to push things around in post-production without nasty artifacts showing up in the image.

In a JPEG the adjustments have been baked in and then a lot of data is lost to compression to keep the files small. When you make your adjustments in post-production to your JPEG photo you have less room to push and pull the values around before the image starts to look bad.

JPEG isn’t terrible, but RAW gives you far more options in post-production and when it comes to colour RAW is the better bet.

Lighting From Multiple Sources

What happens when you have a situation where you have mixed lighting from two or more sources that have different colour temperatures? Now things get interesting.

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A render of an office scene with Lego figures / David Bode

In this render, there’s some overhead lighting which is quite warm in colour temperature, probably close to 4000-3500 Kelvin. And then there are some to the right which are closer to daylight, so around 5000-6000 Kelvin. The camera — or the virtual camera in this case — is set to daylight white balance.

The light coming in from the windows looks pretty neutral and it looks white when it shines on a white object. However, the overhead lighting looks yellow, so if you had to take a photo in this kind of environment, you’d have some colour issues that you have to deal with. One way you can try and deal with it is to try and isolate the light sources.

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Lego figure render with the lights off / David Bode

For example, you could turn off all the interior lights and work with the colour of the light from the windows, as above.

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Lego figure render with the blinds closed / David Bode

An alternative thing could try is closing blinds or blocking the window light and dealing with only the light fixtures, like in the picture above. One problem that you may run into is differences in the interior lighting colour temperatures.

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Lego figure render with two types of overhead lights / David Bode

In this example, the two rows of interior lights are different temperature, one is a warmer white and close to 4-3500 kelvin and the cooler row is around 5-6000 kelvin. This can quite often happen in offices where they have overhead fluorescent lighting but sometimes with mismatched bulbs in the same fixture.

Window Light

Back to the window light example, one way to make this look good and balance out the light is to add some artificial lighting. That might be a strobe or flash which are usually around 6500 Kelvin, they’re a pretty close match to daylight.

Lego figure render with overhead lights off and blinds open, filled with a softbox light from the frontLego figure render with overhead lights off and blinds open, filled with a softbox light from the frontLego figure render with overhead lights off and blinds open, filled with a softbox light from the front
Lego figure render with overhead lights off and blinds open, filled with a softbox light from the front / David Bode

In this situation, the interior lights are off, the window shades are open and then behind the virtual camera is a virtual box to fill in the front of the little group shot.

Window Light and Interior Lights

You might not be able to kill interior lights or cover window light. One way to counter this is to add some front fill flash that’s somewhere in between these two lighting sources.

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Lego figure render with overhead lights on and blinds open with additional front fill flash / David Bode

That’s what’s been done here, using a colour that’s not quite as orange as the overhead lights and it’s not quite as blue as the window light. With a little bit of colour balancing which you can do in-camera or in post-production you can get this to look pretty good.

The overhead lights and the window lights are never going to look perfect unless you spend a lot of time in Photoshop, either one will look too orange, or the other will look too blue, but you can get it pretty close on your subject and quite often that’s the most important thing.

Summary

The takeaway ideas here are first to try and isolate light sources. If you can remove one of the light sources causing a colour discrepancy, that’s going to help your colours to be evenly matched. Another is you can try and recompose the frame so that your subjects are a good distance away from both the differing colour temperature lights. This will allow the light to basically mix and create kind of an average colour temperature between the two sources, so that they’re evening out on your subjects.

Sometimes you might be able to swap light bulbs but quite often that’s just not practical, particularly in offices. You can get pretty wide rolls of gel filter though and photographers sometimes use that to gel lights to get them to match.

If none of that works, then try some artificial lighting, like strobes, which can be extremely bright. That way you can try to overpower the light sources, or create a mix of light to even out the exposure and colour. You may not be able to control all of the background elements in terms of what colour temperature light is hitting them when you’re using strobes, but as as you can dial in the colour on your subject, that’s the most important thing.

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About the Authors

David Bode created the video course that includes this lesson. Dave is an expert on video and audio production, and he lives in the upstate NY area. He works as a camera operator, editor, inventor, motion graphics designer, recording engineer, and studio musician.

Marie Gardiner wrote the text version of this lesson and it was edited and by Jackson Couse. Jackson is a photographer and the editor of the Photo & Video section of Envato Tuts+.